godot/servers/rendering/renderer_rd/shaders/effects
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
blur_raster.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
copy.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
copy_to_fb.glsl Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
cube_to_dp.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
fsr_upscale.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
resolve.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
screen_space_reflection.glsl Fixing artifacts in SSR 2022-10-04 23:47:13 +11:00
screen_space_reflection_filter.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
specular_merge.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Ensure vulkan subgroups are disabled for MoltenVK 2022-10-26 20:12:06 +01:00
tonemap.glsl Merge pull request #66466 from clayjohn/FXAA-fix 2022-09-27 09:58:22 +02:00
vrs.glsl Fix VRS issues 2022-11-17 00:32:42 +11:00