- Moved Variant struct definition to its own file so it can be used without include cycles (like on Dictionary). - Add `index` operator function so bindings like C++ can implement the operator[] overload (which needs a reference to the actual value). - Added missing new/destroy functions to Vector3i array. - Added print error/warning functions as helpers so bindings can print messages in the same manner as Godot itself does.
245 lines
10 KiB
C++
245 lines
10 KiB
C++
/*************************************************************************/
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/* packed_arrays.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_PACKED_ARRAYS_H
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#define GODOT_PACKED_ARRAYS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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/////// PackedByteArray
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#define GODOT_PACKED_BYTE_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE];
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} godot_packed_byte_array;
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#endif
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/////// PackedInt32Array
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#define GODOT_PACKED_INT32_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_INT32_ARRAY_SIZE];
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} godot_packed_int32_array;
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#endif
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/////// PackedInt64Array
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#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_INT64_ARRAY_SIZE];
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} godot_packed_int64_array;
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#endif
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/////// PackedFloat32Array
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#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_FLOAT32_ARRAY_SIZE];
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} godot_packed_float32_array;
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#endif
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/////// PackedFloat64Array
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#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_FLOAT64_ARRAY_SIZE];
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} godot_packed_float64_array;
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#endif
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/////// PackedStringArray
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#define GODOT_PACKED_STRING_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE];
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} godot_packed_string_array;
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#endif
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/////// PackedVector2Array
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#define GODOT_PACKED_VECTOR2_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE];
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} godot_packed_vector2_array;
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#endif
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/////// PackedVector2iArray
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#define GODOT_PACKED_VECTOR2I_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2I_ARRAY_SIZE];
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} godot_packed_vector2i_array;
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#endif
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/////// PackedVector3Array
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#define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE];
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} godot_packed_vector3_array;
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#endif
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/////// PackedVector3iArray
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#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE];
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} godot_packed_vector3i_array;
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#endif
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/////// PackedColorArray
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#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE];
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} godot_packed_color_array;
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#endif
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#include <gdnative/gdnative.h>
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// Byte.
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void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
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void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
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uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
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const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
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// Int32.
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void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
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void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
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int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
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const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
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// Int64.
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void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
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void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
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int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
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const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
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// Float32.
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void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
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void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
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float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
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const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
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// Float64.
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void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
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void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
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double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
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const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
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// String.
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void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
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void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
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godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
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const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
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// Vector2.
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void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
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void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
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godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
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const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
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// Vector2i.
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void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
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void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
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godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
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const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
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// Vector3.
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void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
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void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
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godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
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const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
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// Vector3i.
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void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
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void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
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godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
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const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
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// Color.
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void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
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void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
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godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
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const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_PACKED_ARRAYS_H
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