godot/main
lawnjelly 63d208d1b0 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
..
tests Fix compilation of basis unit test 2023-06-08 21:57:59 +02:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:18:29 +01:00
app_icon.png
default_controller_mappings.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-03-06 13:48:17 +01:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-03-06 13:48:17 +01:00
input_default.cpp Input - fix just pressed and released with short presses 2023-06-12 16:33:48 +01:00
input_default.h Input - fix just pressed and released with short presses 2023-06-12 16:33:48 +01:00
main.cpp Add benchmark logic 2023-03-20 23:29:36 -07:00
main.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_timer_sync.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00