godot/servers/rendering/renderer_rd/environment
Rémi Verschelde 676f60b0cc
Merge pull request #70132 from clayjohn/RT-update
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17 12:26:51 +01:00
..
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
fog.h Refactor `ShaderData` & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
gi.cpp Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2022-12-16 09:53:12 -08:00
gi.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
sky.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
sky.h Refactor `ShaderData` & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00