godot/scene
Rémi Verschelde 3724f1562b
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
..
2d Merge pull request #18634 from groud/fix_control_child_of_node2d 2018-07-03 18:06:15 +02:00
3d Merge pull request #19205 from marcelofg55/audio_stream_pause 2018-07-03 17:23:53 +02:00
animation -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
audio Pause AudioStreamPlayers when SceneTree pauses 2018-06-03 14:01:47 -03:00
gui Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding 2018-07-04 15:11:08 +02:00
main -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project 2018-07-03 18:53:27 -03:00
resources Merge pull request #19786 from JFonS/correct_normal_scaling 2018-07-04 15:09:59 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00