b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
100 lines
4.0 KiB
XML
100 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ARVRPositionalTracker" inherits="Reference" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A tracked object.
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</brief_description>
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<description>
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An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally.
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As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer].
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The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/vr/index.html</link>
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</tutorials>
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<methods>
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<method name="get_hand" qualifiers="const">
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<return type="int" enum="ARVRPositionalTracker.TrackerHand" />
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<description>
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Returns the hand holding this tracker, if known. See [enum TrackerHand] constants.
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</description>
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</method>
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<method name="get_joy_id" qualifiers="const">
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<return type="int" />
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<description>
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If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID.
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</description>
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</method>
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<method name="get_mesh" qualifiers="const">
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<return type="Mesh" />
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<description>
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Returns the mesh related to a controller or anchor point if one is available.
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</description>
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</method>
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<method name="get_name" qualifiers="const">
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<return type="String" />
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<description>
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Returns the controller or anchor point's name if available.
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</description>
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</method>
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<method name="get_orientation" qualifiers="const">
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<return type="Basis" />
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<description>
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Returns the controller's orientation matrix.
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the world-space controller position.
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</description>
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</method>
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<method name="get_tracker_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes.
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</description>
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</method>
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<method name="get_tracks_orientation" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this device tracks orientation.
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</description>
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</method>
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<method name="get_tracks_position" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this device tracks position.
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform" />
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<argument index="0" name="adjust_by_reference_frame" type="bool" />
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<description>
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Returns the transform combining this device's orientation and position.
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</description>
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</method>
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<method name="get_type" qualifiers="const">
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<return type="int" enum="ARVRServer.TrackerType" />
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<description>
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Returns the tracker's type.
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</description>
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</method>
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</methods>
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<members>
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<member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0">
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The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code].
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</member>
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</members>
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<constants>
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<constant name="TRACKER_HAND_UNKNOWN" value="0" enum="TrackerHand">
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The hand this tracker is held in is unknown or not applicable.
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</constant>
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<constant name="TRACKER_LEFT_HAND" value="1" enum="TrackerHand">
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This tracker is the left hand controller.
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</constant>
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<constant name="TRACKER_RIGHT_HAND" value="2" enum="TrackerHand">
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This tracker is the right hand controller.
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</constant>
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</constants>
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</class>
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