godot/doc/classes/OccluderShapeSphere.xml
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00

38 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderShapeSphere" inherits="OccluderShape" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Spherical occlusion primitive for use with the [Occluder] node.
</brief_description>
<description>
[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric occlusion culling.
This shape can include multiple spheres. These can be created and deleted either in the Editor inspector or by calling [code]set_spheres[/code]. The sphere positions can be set by dragging the handle in the Editor viewport. The radius can be set with the smaller handle.
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_sphere_position">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="position" type="Vector3" />
<description>
Sets an individual sphere's position.
</description>
</method>
<method name="set_sphere_radius">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="radius" type="float" />
<description>
Sets an individual sphere's radius.
</description>
</method>
</methods>
<members>
<member name="spheres" type="Array" setter="set_spheres" getter="get_spheres" default="[ Plane( 0, 0, 0, 1 ) ]">
The sphere data can be accessed as an array of [Plane]s. The position of each sphere is stored in the [code]normal[/code], and the radius is stored in the [code]d[/code] value of the plane.
</member>
</members>
<constants>
</constants>
</class>