b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
27 lines
1.3 KiB
XML
27 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ReferenceRect" inherits="Control" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Reference frame for GUI.
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</brief_description>
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<description>
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A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color]. If you need to display a rectangle filled with a solid color, consider using [ColorRect] instead.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )">
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Sets the border [Color] of the [ReferenceRect].
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</member>
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<member name="border_width" type="float" setter="set_border_width" getter="get_border_width" default="1.0">
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Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
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</member>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
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If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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