godot/doc/classes/Texture3D.xml
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2022-03-16 23:01:02 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="TextureLayered" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture with 3 dimensions.
</brief_description>
<description>
Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create">
<return type="void" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="depth" type="int" />
<argument index="3" name="format" type="int" enum="Image.Format" />
<argument index="4" name="flags" type="int" default="4" />
<description>
Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
</description>
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}" />
<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
</members>
<constants>
</constants>
</class>