Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 2a6bd0c357 Merge pull request #4722 from MarianoGnu/master
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc Document the FileDialog and partial OS methods 2016-05-20 21:39:31 +08:00
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modules GDScript: Fix method info for is_nan and is_inf 2016-05-17 14:59:48 +02:00
platform Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument 2016-05-19 10:44:18 +02:00
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servers Merge pull request #4547 from neikeq/pr-wrong-debug-methods 2016-05-05 09:27:14 +02:00
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.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
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.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
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methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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