godot/modules/gdscript
Micky dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
..
doc_classes Rename `or_lesser` range property hint to `or_less` 2022-09-02 19:08:20 +02:00
editor Fixed a case for global function highlighting 2022-08-31 23:12:23 +02:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server fix: add uri_decode to root_uri #63388 2022-08-31 13:48:37 +10:00
tests Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
config.py [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
gdscript.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
gdscript.h Make `property_*_revert` methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
gdscript_analyzer.cpp Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up 2022-08-31 16:51:53 +02:00
gdscript_analyzer.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gdscript_byte_codegen.cpp Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
gdscript_byte_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_cache.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
gdscript_cache.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gdscript_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gdscript_disassembler.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
gdscript_editor.cpp Rename `or_lesser` range property hint to `or_less` 2022-09-02 19:08:20 +02:00
gdscript_function.cpp GDScript: Fix stack overflow when using multiple `await` 2022-05-27 09:31:37 -03:00
gdscript_function.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp Remove old syntax for custom class icon 2022-09-02 22:06:47 +02:00
gdscript_parser.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
gdscript_utility_functions.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gdscript_vm.cpp Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
gdscript_warning.cpp Add enum values (Ignore, Warn, Error) to GDScript warnings 2022-04-06 10:57:33 -05:00
gdscript_warning.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00