godot/platform/server
Pedro J. Estébanez 9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
..
SCsub Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
detect.py Added code coverate support to Godot 2020-02-26 19:43:03 +01:00
godot_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
os_server.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00