e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
217 lines
6.3 KiB
C++
217 lines
6.3 KiB
C++
/*************************************************************************/
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/* tile_map_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_MAP_EDITOR_PLUGIN_H
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#define TILE_MAP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class TileMapEditor : public VBoxContainer {
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GDCLASS(TileMapEditor, VBoxContainer);
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enum Tool {
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TOOL_NONE,
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TOOL_PAINTING,
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TOOL_ERASING,
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TOOL_RECTANGLE_PAINT,
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TOOL_RECTANGLE_ERASE,
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TOOL_LINE_PAINT,
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TOOL_LINE_ERASE,
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TOOL_SELECTING,
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TOOL_BUCKET,
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TOOL_PICKING,
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TOOL_DUPLICATING,
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};
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enum Options {
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OPTION_BUCKET,
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OPTION_PICK_TILE,
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OPTION_SELECT,
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OPTION_DUPLICATE,
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OPTION_ERASE_SELECTION,
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OPTION_PAINTING,
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};
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TileMap *node;
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EditorNode *editor;
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UndoRedo *undo_redo;
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Control *canvas_item_editor;
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LineEdit *search_box;
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HSlider *size_slider;
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ItemList *palette;
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HBoxContainer *toolbar;
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Label *tile_info;
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MenuButton *options;
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ToolButton *transp;
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ToolButton *mirror_x;
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ToolButton *mirror_y;
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ToolButton *rotate_0;
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ToolButton *rotate_90;
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ToolButton *rotate_180;
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ToolButton *rotate_270;
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Tool tool;
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bool selection_active;
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bool mouse_over;
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bool show_tile_info;
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bool flip_h;
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bool flip_v;
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bool transpose;
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Point2i rectangle_begin;
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Rect2i rectangle;
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Point2i over_tile;
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bool *bucket_cache_visited;
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Rect2i bucket_cache_rect;
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int bucket_cache_tile;
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PoolVector<Vector2> bucket_cache;
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List<Point2i> bucket_queue;
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struct CellOp {
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int idx;
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bool xf;
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bool yf;
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bool tr;
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CellOp() {
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idx = -1;
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xf = false;
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yf = false;
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tr = false;
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}
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};
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Map<Point2i, CellOp> paint_undo;
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struct TileData {
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Point2i pos;
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int cell;
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bool flip_h;
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bool flip_v;
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bool transpose;
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int auto_x;
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int auto_y;
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};
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List<TileData> copydata;
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void _pick_tile(const Point2 &p_pos);
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PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
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void _fill_points(const PoolVector<Vector2> p_points, const Dictionary &p_op);
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void _erase_points(const PoolVector<Vector2> p_points);
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void _select(const Point2i &p_from, const Point2i &p_to);
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void _draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
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void _draw_fill_preview(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
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void _clear_bucket_cache();
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void _update_copydata();
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int get_selected_tile() const;
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void set_selected_tile(int p_tile);
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void _text_entered(const String &p_text);
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void _text_changed(const String &p_text);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _update_palette();
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void _menu_option(int p_option);
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void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false);
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void _canvas_mouse_enter();
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void _canvas_mouse_exit();
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void _tileset_settings_changed();
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void _icon_size_changed(float p_value);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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CellOp _get_op_from_cell(const Point2i &p_pos);
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void _update_transform_buttons(Object *p_button = NULL);
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public:
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HBoxContainer *get_toolbar() const { return toolbar; }
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_tile_map);
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TileMapEditor(EditorNode *p_editor);
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~TileMapEditor();
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};
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class TileMapEditorPlugin : public EditorPlugin {
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GDCLASS(TileMapEditorPlugin, EditorPlugin);
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TileMapEditor *tile_map_editor;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
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virtual void forward_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_draw_over_viewport(p_overlay); }
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virtual String get_name() const { return "TileMap"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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TileMapEditorPlugin(EditorNode *p_node);
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~TileMapEditorPlugin();
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};
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#endif // TILE_MAP_EDITOR_PLUGIN_H
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