godot/modules/gdscript
Juan Linietsky 2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_compiler.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_editor.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
gd_parser.h Misc Fixes 2014-06-27 23:21:45 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_script.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_tokenizer.cpp Light Baker! 2014-06-11 10:41:03 -03:00
gd_tokenizer.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
register_types.cpp Light Baker! 2014-06-11 10:41:03 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00