godot/servers
Juan Linietsky 2af701fa03 Use a different strategy to get textures from GPU (via buffers), for more compatibility. 2020-02-11 12:04:54 +01:00
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arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
physics_2d Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
visual Use a different strategy to get textures from GPU (via buffers), for more compatibility. 2020-02-11 12:04:54 +01:00
SCsub
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
audio_server.h Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
navigation_2d_server.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
navigation_server.cpp Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
navigation_server.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server.cpp Better GIProbe quality settings. 2020-02-11 12:03:23 +01:00
visual_server.h AO support for GIProbe (right on time for Godot Sprint!) 2020-02-11 12:03:55 +01:00