godot/platform/windows
oOjor-elOo 2507ee5ca4 Windows: Validate that the font family name exists before trying to get the font family
I didn't have the first emoji font installed, which led an an exception when calling font_collection->GetFontFamily() no the new rows.
2022-12-12 15:44:54 +01:00
..
export [Export] Use image loader directly to avoid "resource as image file" errors. 2022-11-21 10:11:59 +02:00
README.md
SCsub
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp
display_server_windows.h
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp
os_windows.h
platform_config.h
platform_windows_builders.py
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation