godot/platform
Jason Knight 6812e66f33 Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
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android Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x 2022-10-05 13:06:58 -07:00
iphone Check for ios_simulator when building for x86_64 2022-09-20 10:26:17 +02:00
javascript Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
osx [macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-09-21 10:37:25 +03:00
server SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-05 14:45:12 +02:00
uwp Mono: Show custom error explaining that UWP is not supported 2022-08-23 13:21:10 +02:00
windows [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
x11 SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
SCsub
register_platform_apis.h