godot/platform
Fabio Alessandrelli b8f1f13b85
[HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.

(cherry picked from commit d4e302a3a4)
2021-07-13 10:20:02 +02:00
..
android Android: Fix truncated `application` attributes after #50028 cherry-pick 2021-07-07 00:49:07 +02:00
iphone Merge pull request #49802 from naithar/feature/ios-plugin-multitype-plist 2021-06-22 12:49:22 +02:00
javascript [HTML5] Fix JavaScript string parsing with new interface. 2021-07-13 10:20:02 +02:00
osx [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 2021-07-11 01:06:04 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:11:56 +02:00
windows Windows error logs directed to stderr 2021-07-06 12:14:49 +02:00
x11 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00