godot/tests/python_build/fixtures/glsl/compute.glsl
2022-08-19 20:32:13 +09:00

13 lines
124 B
GLSL

#[compute]
#version 450
#VERSION_DEFINES
#include "_included.glsl"
void main() {
vec3 static_light = vec3(0, 1, 0);
}