godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn 2b9e6d2972 Use render pass uniform set to store viewport samplers.
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).

This also fixes a bug when using multiple viewports in the same scene.

This also fixes a bug where the texture bias would override the bias from 3D scale.
2023-11-08 23:26:08 +01:00
..
scene_forward_mobile_inc.glsl Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
scene_forward_mobile.glsl Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00