f20999f6fe
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection |
||
---|---|---|
.. | ||
rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
SCsub | ||
vulkan_context.cpp | ||
vulkan_context.h |