godot/doc/classes/ArrayOccluder3D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

33 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayOccluder3D" inherits="Occluder3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
3D polygon shape for use with occlusion culling in [OccluderInstance3D].
</brief_description>
<description>
[ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders.
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_arrays">
<return type="void" />
<param index="0" name="vertices" type="PackedVector3Array" />
<param index="1" name="indices" type="PackedInt32Array" />
<description>
Sets [member indices] and [member vertices], while updating the final occluder only once after both values are set.
</description>
</method>
</methods>
<members>
<member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()">
The occluder's index position. Indices determine which points from the [member vertices] array should be drawn, and in which order.
[b]Note:[/b] The occluder is always updated after setting this value. If creating occluders procedurally, consider using [method set_arrays] instead to avoid updating the occluder twice when it's created.
</member>
<member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()">
The occluder's vertex positions in local 3D coordinates.
[b]Note:[/b] The occluder is always updated after setting this value. If creating occluders procedurally, consider using [method set_arrays] instead to avoid updating the occluder twice when it's created.
</member>
</members>
</class>