godot/doc/classes/Geometry3D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

129 lines
7.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Geometry3D" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Provides methods for some common 3D geometric operations.
</brief_description>
<description>
Provides a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations in 3D.
</description>
<tutorials>
</tutorials>
<methods>
<method name="build_box_planes">
<return type="Plane[]" />
<param index="0" name="extents" type="Vector3" />
<description>
Returns an array with 6 [Plane]s that describe the sides of a box centered at the origin. The box size is defined by [param extents], which represents one (positive) corner of the box (i.e. half its actual size).
</description>
</method>
<method name="build_capsule_planes">
<return type="Plane[]" />
<param index="0" name="radius" type="float" />
<param index="1" name="height" type="float" />
<param index="2" name="sides" type="int" />
<param index="3" name="lats" type="int" />
<param index="4" name="axis" type="int" enum="Vector3.Axis" default="2" />
<description>
Returns an array of [Plane]s closely bounding a faceted capsule centered at the origin with radius [param radius] and height [param height]. The parameter [param sides] defines how many planes will be generated for the side part of the capsule, whereas [param lats] gives the number of latitudinal steps at the bottom and top of the capsule. The parameter [param axis] describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).
</description>
</method>
<method name="build_cylinder_planes">
<return type="Plane[]" />
<param index="0" name="radius" type="float" />
<param index="1" name="height" type="float" />
<param index="2" name="sides" type="int" />
<param index="3" name="axis" type="int" enum="Vector3.Axis" default="2" />
<description>
Returns an array of [Plane]s closely bounding a faceted cylinder centered at the origin with radius [param radius] and height [param height]. The parameter [param sides] defines how many planes will be generated for the round part of the cylinder. The parameter [param axis] describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).
</description>
</method>
<method name="clip_polygon">
<return type="PackedVector3Array" />
<param index="0" name="points" type="PackedVector3Array" />
<param index="1" name="plane" type="Plane" />
<description>
Clips the polygon defined by the points in [param points] against the [param plane] and returns the points of the clipped polygon.
</description>
</method>
<method name="get_closest_point_to_segment">
<return type="Vector3" />
<param index="0" name="point" type="Vector3" />
<param index="1" name="s1" type="Vector3" />
<param index="2" name="s2" type="Vector3" />
<description>
Returns the 3D point on the 3D segment ([param s1], [param s2]) that is closest to [param point]. The returned point will always be inside the specified segment.
</description>
</method>
<method name="get_closest_point_to_segment_uncapped">
<return type="Vector3" />
<param index="0" name="point" type="Vector3" />
<param index="1" name="s1" type="Vector3" />
<param index="2" name="s2" type="Vector3" />
<description>
Returns the 3D point on the 3D line defined by ([param s1], [param s2]) that is closest to [param point]. The returned point can be inside the segment ([param s1], [param s2]) or outside of it, i.e. somewhere on the line extending from the segment.
</description>
</method>
<method name="get_closest_points_between_segments">
<return type="PackedVector3Array" />
<param index="0" name="p1" type="Vector3" />
<param index="1" name="p2" type="Vector3" />
<param index="2" name="q1" type="Vector3" />
<param index="3" name="q2" type="Vector3" />
<description>
Given the two 3D segments ([param p1], [param p2]) and ([param q1], [param q2]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([param p1], [param p2]) as well the accompanying point on ([param q1], [param q2]).
</description>
</method>
<method name="ray_intersects_triangle">
<return type="Variant" />
<param index="0" name="from" type="Vector3" />
<param index="1" name="dir" type="Vector3" />
<param index="2" name="a" type="Vector3" />
<param index="3" name="b" type="Vector3" />
<param index="4" name="c" type="Vector3" />
<description>
Tests if the 3D ray starting at [param from] with the direction of [param dir] intersects the triangle specified by [param a], [param b] and [param c]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, returns [code]null[/code].
</description>
</method>
<method name="segment_intersects_convex">
<return type="PackedVector3Array" />
<param index="0" name="from" type="Vector3" />
<param index="1" name="to" type="Vector3" />
<param index="2" name="planes" type="Plane[]" />
<description>
Given a convex hull defined though the [Plane]s in the array [param planes], tests if the segment ([param from], [param to]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array.
</description>
</method>
<method name="segment_intersects_cylinder">
<return type="PackedVector3Array" />
<param index="0" name="from" type="Vector3" />
<param index="1" name="to" type="Vector3" />
<param index="2" name="height" type="float" />
<param index="3" name="radius" type="float" />
<description>
Checks if the segment ([param from], [param to]) intersects the cylinder with height [param height] that is centered at the origin and has radius [param radius]. If no, returns an empty [PackedVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.
</description>
</method>
<method name="segment_intersects_sphere">
<return type="PackedVector3Array" />
<param index="0" name="from" type="Vector3" />
<param index="1" name="to" type="Vector3" />
<param index="2" name="sphere_position" type="Vector3" />
<param index="3" name="sphere_radius" type="float" />
<description>
Checks if the segment ([param from], [param to]) intersects the sphere that is located at [param sphere_position] and has radius [param sphere_radius]. If no, returns an empty [PackedVector3Array]. If yes, returns a [PackedVector3Array] containing the point of intersection and the sphere's normal at the point of intersection.
</description>
</method>
<method name="segment_intersects_triangle">
<return type="Variant" />
<param index="0" name="from" type="Vector3" />
<param index="1" name="to" type="Vector3" />
<param index="2" name="a" type="Vector3" />
<param index="3" name="b" type="Vector3" />
<param index="4" name="c" type="Vector3" />
<description>
Tests if the segment ([param from], [param to]) intersects the triangle [param a], [param b], [param c]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, returns [code]null[/code].
</description>
</method>
</methods>
</class>