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2bec10fd1c
godot
/
platform
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Mark Riedesel
2bec10fd1c
Implement OS.get_window_safe_area() for Android
2020-10-27 11:52:20 -04:00
..
android
Implement OS.get_window_safe_area() for Android
2020-10-27 11:52:20 -04:00
iphone
[3.2] Disable iOS SDK version check on osxcross.
2020-10-21 07:56:05 +03:00
javascript
Disable WebGL2, window maximize in editor builds.
2020-10-14 12:32:35 +02:00
osx
[macOS, 3.2] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action.
2020-10-13 19:05:05 +03:00
server
Linux/BSD: Fix support for NetBSD
2020-09-18 10:29:52 +02:00
uwp
Fixed an issue in UWP export caused by duplicate entry for extensions in content types file.
2020-10-19 16:09:59 +02:00
windows
Merge pull request
#42531
from BastiaanOlij/add_get_native_handle
2020-10-20 13:27:07 +02:00
x11
Merge pull request
#42531
from BastiaanOlij/add_get_native_handle
2020-10-20 13:27:07 +02:00
register_platform_apis.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00