godot/platform/javascript/dom_keys.inc
Fabio Alessandrelli 8740e95f15
[HTML5] Add support for physical_keycode.
This uses the `event.code` value to retrieve the physical code, while
still using the extra logic to map the unicode value to our keylist,
when computing the `scancode` (supporting ASCII and Latin-1).
2021-05-06 23:19:46 +03:00

233 lines
8.0 KiB
C++

/*************************************************************************/
/* dom_keys.inc */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/os/keyboard.h"
// See https://w3c.github.io/uievents-code/#code-value-tables
int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
#define DOM2GODOT(p_str, p_godot_code) \
if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
return KEY_##p_godot_code; \
}
// Numpad section.
DOM2GODOT("NumLock", NUMLOCK);
DOM2GODOT("Numpad0", KP_0);
DOM2GODOT("Numpad1", KP_1);
DOM2GODOT("Numpad2", KP_2);
DOM2GODOT("Numpad3", KP_3);
DOM2GODOT("Numpad4", KP_4);
DOM2GODOT("Numpad5", KP_5);
DOM2GODOT("Numpad6", KP_6);
DOM2GODOT("Numpad7", KP_7);
DOM2GODOT("Numpad8", KP_8);
DOM2GODOT("Numpad9", KP_9);
DOM2GODOT("NumpadAdd", KP_ADD);
DOM2GODOT("NumpadBackspace", BACKSPACE);
DOM2GODOT("NumpadClear", CLEAR);
DOM2GODOT("NumpadClearEntry", CLEAR);
//DOM2GODOT("NumpadComma", UNKNOWN);
DOM2GODOT("NumpadDecimal", KP_PERIOD);
DOM2GODOT("NumpadDivide", KP_DIVIDE);
DOM2GODOT("NumpadEnter", KP_ENTER);
DOM2GODOT("NumpadEqual", EQUAL);
//DOM2GODOT("NumpadHash", UNKNOWN);
//DOM2GODOT("NumpadMemoryAdd", UNKNOWN);
//DOM2GODOT("NumpadMemoryClear", UNKNOWN);
//DOM2GODOT("NumpadMemoryRecall", UNKNOWN);
//DOM2GODOT("NumpadMemoryStore", UNKNOWN);
//DOM2GODOT("NumpadMemorySubtract", UNKNOWN);
DOM2GODOT("NumpadMultiply", KP_MULTIPLY);
DOM2GODOT("NumpadParenLeft", PARENLEFT);
DOM2GODOT("NumpadParenRight", PARENRIGHT);
DOM2GODOT("NumpadStar", KP_MULTIPLY); // or ASTERISK ?
DOM2GODOT("NumpadSubtract", KP_SUBTRACT);
// Printable ASCII.
if (!p_physical) {
uint8_t b0 = (uint8_t)p_key[0];
uint8_t b1 = (uint8_t)p_key[1];
uint8_t b2 = (uint8_t)p_key[2];
if (b1 == 0 && b0 > 0x1F && b0 < 0x7F) { // ASCII.
if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
b0 -= 32;
}
return b0;
}
#define _U_2BYTES_MASK 0xE0
#define _U_2BYTES 0xC0
// Latin-1 codes.
if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin.
uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F);
if (key >= 0xA0 && key <= 0xDF) {
return key;
}
if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin.
key -= 0x20;
return key;
}
}
#undef _U_2BYTES_MASK
#undef _U_2BYTES
}
// Alphanumeric section.
DOM2GODOT("Backquote", QUOTELEFT);
DOM2GODOT("Backslash", BACKSLASH);
DOM2GODOT("BracketLeft", BRACKETLEFT);
DOM2GODOT("BracketRight", BRACKETRIGHT);
DOM2GODOT("Comma", COMMA);
DOM2GODOT("Digit0", 0);
DOM2GODOT("Digit1", 1);
DOM2GODOT("Digit2", 2);
DOM2GODOT("Digit3", 3);
DOM2GODOT("Digit4", 4);
DOM2GODOT("Digit5", 5);
DOM2GODOT("Digit6", 6);
DOM2GODOT("Digit7", 7);
DOM2GODOT("Digit8", 8);
DOM2GODOT("Digit9", 9);
DOM2GODOT("Equal", EQUAL);
DOM2GODOT("IntlBackslash", BACKSLASH);
//DOM2GODOT("IntlRo", UNKNOWN);
DOM2GODOT("IntlYen", YEN);
DOM2GODOT("KeyA", A);
DOM2GODOT("KeyB", B);
DOM2GODOT("KeyC", C);
DOM2GODOT("KeyD", D);
DOM2GODOT("KeyE", E);
DOM2GODOT("KeyF", F);
DOM2GODOT("KeyG", G);
DOM2GODOT("KeyH", H);
DOM2GODOT("KeyI", I);
DOM2GODOT("KeyJ", J);
DOM2GODOT("KeyK", K);
DOM2GODOT("KeyL", L);
DOM2GODOT("KeyM", M);
DOM2GODOT("KeyN", N);
DOM2GODOT("KeyO", O);
DOM2GODOT("KeyP", P);
DOM2GODOT("KeyQ", Q);
DOM2GODOT("KeyR", R);
DOM2GODOT("KeyS", S);
DOM2GODOT("KeyT", T);
DOM2GODOT("KeyU", U);
DOM2GODOT("KeyV", V);
DOM2GODOT("KeyW", W);
DOM2GODOT("KeyX", X);
DOM2GODOT("KeyY", Y);
DOM2GODOT("KeyZ", Z);
DOM2GODOT("Minus", MINUS);
DOM2GODOT("Period", PERIOD);
DOM2GODOT("Quote", APOSTROPHE);
DOM2GODOT("Semicolon", SEMICOLON);
DOM2GODOT("Slash", SLASH);
// Functional keys in the Alphanumeric section.
DOM2GODOT("AltLeft", ALT);
DOM2GODOT("AltRight", ALT);
DOM2GODOT("Backspace", BACKSPACE);
DOM2GODOT("CapsLock", CAPSLOCK);
DOM2GODOT("ContextMenu", MENU);
DOM2GODOT("ControlLeft", CONTROL);
DOM2GODOT("ControlRight", CONTROL);
DOM2GODOT("Enter", ENTER);
DOM2GODOT("MetaLeft", SUPER_L);
DOM2GODOT("MetaRight", SUPER_R);
DOM2GODOT("ShiftLeft", SHIFT);
DOM2GODOT("ShiftRight", SHIFT);
DOM2GODOT("Space", SPACE);
DOM2GODOT("Tab", TAB);
// ControlPad section.
DOM2GODOT("Delete", DELETE);
DOM2GODOT("End", END);
DOM2GODOT("Help", HELP);
DOM2GODOT("Home", HOME);
DOM2GODOT("Insert", INSERT);
DOM2GODOT("PageDown", PAGEDOWN);
DOM2GODOT("PageUp", PAGEUP);
// ArrowPad section.
DOM2GODOT("ArrowDown", DOWN);
DOM2GODOT("ArrowLeft", LEFT);
DOM2GODOT("ArrowRight", RIGHT);
DOM2GODOT("ArrowUp", UP);
// Function section.
DOM2GODOT("Escape", ESCAPE);
DOM2GODOT("F1", F1);
DOM2GODOT("F2", F2);
DOM2GODOT("F3", F3);
DOM2GODOT("F4", F4);
DOM2GODOT("F5", F5);
DOM2GODOT("F6", F6);
DOM2GODOT("F7", F7);
DOM2GODOT("F8", F8);
DOM2GODOT("F9", F9);
DOM2GODOT("F10", F10);
DOM2GODOT("F11", F11);
DOM2GODOT("F12", F12);
//DOM2GODOT("Fn", UNKNOWN); // never actually fired, but included in the standard draft.
//DOM2GODOT("FnLock", UNKNOWN);
DOM2GODOT("PrintScreen", PRINT);
DOM2GODOT("ScrollLock", SCROLLLOCK);
DOM2GODOT("Pause", PAUSE);
// Media keys section.
DOM2GODOT("BrowserBack", BACK);
DOM2GODOT("BrowserFavorites", FAVORITES);
DOM2GODOT("BrowserForward", FORWARD);
DOM2GODOT("BrowserHome", OPENURL);
DOM2GODOT("BrowserRefresh", REFRESH);
DOM2GODOT("BrowserSearch", SEARCH);
DOM2GODOT("BrowserStop", STOP);
//DOM2GODOT("Eject", UNKNOWN);
DOM2GODOT("LaunchApp1", LAUNCH0);
DOM2GODOT("LaunchApp2", LAUNCH1);
DOM2GODOT("LaunchMail", LAUNCHMAIL);
DOM2GODOT("MediaPlayPause", MEDIAPLAY);
DOM2GODOT("MediaSelect", LAUNCHMEDIA);
DOM2GODOT("MediaStop", MEDIASTOP);
DOM2GODOT("MediaTrackNext", MEDIANEXT);
DOM2GODOT("MediaTrackPrevious", MEDIAPREVIOUS);
//DOM2GODOT("Power", UNKNOWN);
//DOM2GODOT("Sleep", UNKNOWN);
DOM2GODOT("AudioVolumeDown", VOLUMEDOWN);
DOM2GODOT("AudioVolumeMute", VOLUMEMUTE);
DOM2GODOT("AudioVolumeUp", VOLUMEUP);
//DOM2GODOT("WakeUp", UNKNOWN);
return KEY_UNKNOWN;
#undef DOM2GODOT
}