godot/platform/android/export
Rémi Verschelde b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
..
export.cpp Update the `GodotHost` interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Merge pull request #96208 from m4gr3d/cleanup_immersive_logic 2024-08-30 09:59:27 +02:00
export_plugin.h Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
gradle_export_util.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
logo.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00