godot/platform/windows
Rémi Verschelde effefe9feb Windows TTS: Use HashMap instead of RBMap for ids
And fixup includes in other implementations.

(cherry picked from commit 92b9806dcc)
2023-04-24 16:28:24 +02:00
..
export
README.md
SCsub
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp
display_server_windows.h
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.svg
os_windows.cpp
os_windows.h
platform_config.h
platform_windows_builders.py
run_icon.svg
tts_windows.cpp Windows TTS: Use HashMap instead of RBMap for ids 2023-04-24 16:28:24 +02:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-24 16:28:24 +02:00
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation