godot/drivers/gles3
Yuri Sizov 2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
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effects Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2023-11-11 00:17:26 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix 2D normals for transposed texture 2024-01-15 17:34:29 +01:00
storage Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rasterizer_canvas_gles3.cpp Fix issue where the UV's were off in Compatibility 2024-01-11 13:26:57 +01:00
rasterizer_canvas_gles3.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_gles3.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_gles3.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_scene_gles3.cpp Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rasterizer_scene_gles3.h Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00