db81928e08
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
41 lines
756 B
GLSL
41 lines
756 B
GLSL
/* clang-format off */
|
|
[vertex]
|
|
|
|
#version 450
|
|
|
|
layout(location = 0) in highp vec3 vertex;
|
|
/* clang-format on */
|
|
|
|
layout(push_constant, binding = 0, std430) uniform Constants {
|
|
|
|
mat4 projection;
|
|
mat2x4 modelview;
|
|
vec2 direction;
|
|
vec2 pad;
|
|
}
|
|
constants;
|
|
|
|
layout(location = 0) out highp float depth;
|
|
|
|
void main() {
|
|
|
|
highp vec4 vtx = vec4(vertex, 1.0) * mat4(constants.modelview[0], constants.modelview[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
|
|
depth = dot(constants.direction, vtx.xy);
|
|
|
|
gl_Position = constants.projection * vtx;
|
|
}
|
|
|
|
/* clang-format off */
|
|
[fragment]
|
|
|
|
#version 450
|
|
|
|
layout(location = 0) in highp float depth;
|
|
/* clang-format on */
|
|
layout(location = 0) out highp float distance_buf;
|
|
|
|
void main() {
|
|
|
|
distance_buf = depth;
|
|
}
|