godot/scene
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
..
2d prevent bug due to scripts not working in editor and notifier sending signals to it. 2016-08-08 19:04:12 -03:00
3d Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
animation Merge pull request #5352 from m4nu3lf/master 2016-07-10 13:40:56 -03:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui Merge pull request #6132 from neikeq/pr-issue-6123 2016-08-12 13:45:55 +02:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
resources Some new icons for visual script and graphs 2016-08-08 17:23:31 -05:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp Added an easy API to yield to a specific time by doing: 2016-08-06 21:39:50 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00