godot/scene/debugger
Hugo Locurcio 8682874419
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
script_debugger_remote.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-06 19:31:31 +02:00
script_debugger_remote.h Rename profiler "Idle Time" to "Process Time" 2022-05-06 19:31:31 +02:00