89 lines
4.1 KiB
C++
89 lines
4.1 KiB
C++
/*************************************************************************/
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/* debug_adapter_parser.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DEBUG_ADAPTER_PARSER_H
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#define DEBUG_ADAPTER_PARSER_H
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#include "core/config/project_settings.h"
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#include "debug_adapter_protocol.h"
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#include "debug_adapter_types.h"
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struct DAPeer;
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class DebugAdapterProtocol;
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class DebugAdapterParser : public Object {
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GDCLASS(DebugAdapterParser, Object);
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private:
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friend DebugAdapterProtocol;
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_FORCE_INLINE_ bool is_valid_path(const String &p_path) {
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return p_path.begins_with(ProjectSettings::get_singleton()->get_resource_path());
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}
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protected:
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static void _bind_methods();
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Dictionary prepare_base_event() const;
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Dictionary prepare_success_response(const Dictionary &p_params) const;
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Dictionary prepare_error_response(const Dictionary &p_params, DAP::ErrorType err_type, const Dictionary &variables = Dictionary()) const;
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Dictionary ev_stopped() const;
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public:
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// Requests
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Dictionary req_initialize(const Dictionary &p_params) const;
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Dictionary req_launch(const Dictionary &p_params);
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Dictionary req_terminate(const Dictionary &p_params) const;
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Dictionary req_pause(const Dictionary &p_params) const;
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Dictionary req_continue(const Dictionary &p_params) const;
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Dictionary req_threads(const Dictionary &p_params) const;
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Dictionary req_stackTrace(const Dictionary &p_params) const;
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Dictionary req_setBreakpoints(const Dictionary &p_params);
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Dictionary req_scopes(const Dictionary &p_params);
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Dictionary req_variables(const Dictionary &p_params) const;
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Dictionary req_next(const Dictionary &p_params) const;
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Dictionary req_stepIn(const Dictionary &p_params) const;
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// Events
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Dictionary ev_initialized() const;
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Dictionary ev_process(const String &p_command) const;
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Dictionary ev_terminated() const;
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Dictionary ev_exited(const int &p_exitcode) const;
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Dictionary ev_stopped_paused() const;
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Dictionary ev_stopped_exception(const String &p_error) const;
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Dictionary ev_stopped_breakpoint(const int &p_id) const;
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Dictionary ev_stopped_step() const;
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Dictionary ev_continued() const;
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Dictionary ev_output(const String &p_message) const;
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};
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#endif
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