godot/modules/gltf/doc_classes
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
..
EditorSceneImporterGLTF.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
GLTFAccessor.xml Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
GLTFAnimation.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
GLTFBufferView.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
GLTFCamera.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
GLTFDocument.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
GLTFLight.xml Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
GLTFMesh.xml Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
GLTFNode.xml Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
GLTFSkeleton.xml doc: Use self-closing tags for `return` and `argument` 2021-07-30 15:29:52 +02:00
GLTFSkin.xml doc: Use self-closing tags for `return` and `argument` 2021-07-30 15:29:52 +02:00
GLTFSpecGloss.xml Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
GLTFState.xml doc: Use self-closing tags for `return` and `argument` 2021-07-30 15:29:52 +02:00
GLTFTexture.xml doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
PackedSceneGLTF.xml doc: Use self-closing tags for `return` and `argument` 2021-07-30 15:29:52 +02:00