godot/modules/gdscript/language_server
Rindbee 412e87349a Fix out of sync when the script is edited externally via lsp
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.

Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
..
gdscript_extend_parser.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_extend_parser.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_language_protocol.cpp fix: modifies workspace->root_uri so that p_uri is symmetrical to other operating systems. #63388 2022-08-08 22:40:13 +10:00
gdscript_language_protocol.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_language_server.cpp Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
gdscript_language_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_text_document.cpp Fix out of sync when the script is edited externally via lsp 2022-09-25 23:30:35 +08:00
gdscript_text_document.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_workspace.cpp fix: add uri_decode to root_uri #63388 2022-08-31 13:48:37 +10:00
gdscript_workspace.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_lsp.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00