99 lines
5.4 KiB
XML
99 lines
5.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PhysicsBody3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Base class for all objects affected by physics in 3D space.
|
|
</brief_description>
|
|
<description>
|
|
PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_collision_exception_with">
|
|
<return type="void" />
|
|
<param index="0" name="body" type="Node" />
|
|
<description>
|
|
Adds a body to the list of bodies that this body can't collide with.
|
|
</description>
|
|
</method>
|
|
<method name="get_axis_lock" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
|
|
<description>
|
|
Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked.
|
|
</description>
|
|
</method>
|
|
<method name="get_collision_exceptions">
|
|
<return type="PhysicsBody3D[]" />
|
|
<description>
|
|
Returns an array of nodes that were added as collision exceptions for this body.
|
|
</description>
|
|
</method>
|
|
<method name="move_and_collide">
|
|
<return type="KinematicCollision3D" />
|
|
<param index="0" name="distance" type="Vector3" />
|
|
<param index="1" name="test_only" type="bool" default="false" />
|
|
<param index="2" name="safe_margin" type="float" default="0.001" />
|
|
<param index="3" name="max_collisions" type="int" default="1" />
|
|
<description>
|
|
Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
|
|
The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion.
|
|
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
|
|
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
|
|
[code]max_collisions[/code] allows to retrieve more than one collision result.
|
|
</description>
|
|
</method>
|
|
<method name="remove_collision_exception_with">
|
|
<return type="void" />
|
|
<param index="0" name="body" type="Node" />
|
|
<description>
|
|
Removes a body from the list of bodies that this body can't collide with.
|
|
</description>
|
|
</method>
|
|
<method name="set_axis_lock">
|
|
<return type="void" />
|
|
<param index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
|
|
<param index="1" name="lock" type="bool" />
|
|
<description>
|
|
Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code].
|
|
</description>
|
|
</method>
|
|
<method name="test_move">
|
|
<return type="bool" />
|
|
<param index="0" name="from" type="Transform3D" />
|
|
<param index="1" name="distance" type="Vector3" />
|
|
<param index="2" name="collision" type="KinematicCollision3D" default="null" />
|
|
<param index="3" name="safe_margin" type="float" default="0.001" />
|
|
<param index="4" name="max_collisions" type="int" default="1" />
|
|
<description>
|
|
Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
|
|
Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
|
|
[code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion.
|
|
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
|
|
[code]max_collisions[/code] allows to retrieve more than one collision result.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
|
|
Lock the body's rotation in the X axis.
|
|
</member>
|
|
<member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
|
|
Lock the body's rotation in the Y axis.
|
|
</member>
|
|
<member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
|
|
Lock the body's rotation in the Z axis.
|
|
</member>
|
|
<member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
|
|
Lock the body's linear movement in the X axis.
|
|
</member>
|
|
<member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
|
|
Lock the body's linear movement in the Y axis.
|
|
</member>
|
|
<member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
|
|
Lock the body's linear movement in the Z axis.
|
|
</member>
|
|
</members>
|
|
</class>
|