godot/platform/macos/export
Yuri Sizov 773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
..
codesign.cpp Remove uses of `vformat()` with no placeholders 2023-06-28 16:27:55 +02:00
codesign.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
export.cpp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
export_plugin.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
lipo.cpp [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
lipo.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
macho.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macho.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
plist.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
plist.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
run_icon.svg Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00