godot/scene
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
..
2d Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
3d Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
animation Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
gui Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
main Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
resources Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
register_scene_types.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00