godot/servers/audio/effects/audio_effect_amplify.h
2017-01-21 19:01:00 -03:00

41 lines
814 B
C++

#ifndef AUDIOEFFECTAMPLIFY_H
#define AUDIOEFFECTAMPLIFY_H
#include "servers/audio/audio_effect.h"
class AudioEffectAmplify;
class AudioEffectAmplifyInstance : public AudioEffectInstance {
GDCLASS(AudioEffectAmplifyInstance,AudioEffectInstance)
friend class AudioEffectAmplify;
Ref<AudioEffectAmplify> base;
float mix_volume_db;
public:
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
};
class AudioEffectAmplify : public AudioEffect {
GDCLASS(AudioEffectAmplify,AudioEffect)
friend class AudioEffectAmplifyInstance;
float volume_db;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instance();
void set_volume_db(float p_volume);
float get_volume_db() const;
AudioEffectAmplify();
};
#endif // AUDIOEFFECTAMPLIFY_H