0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* remote_transform_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "remote_transform_2d.h"
|
|
#include "scene/scene_string_names.h"
|
|
|
|
void RemoteTransform2D::_update_cache() {
|
|
|
|
cache=0;
|
|
if (has_node(remote_node)) {
|
|
Node *node = get_node(remote_node);
|
|
if (!node || this==node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
|
|
return;
|
|
}
|
|
|
|
cache=node->get_instance_ID();
|
|
}
|
|
}
|
|
|
|
void RemoteTransform2D::_update_remote() {
|
|
|
|
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
Object *obj = ObjectDB::get_instance(cache);
|
|
if (!obj)
|
|
return;
|
|
|
|
Node2D *n = obj->cast_to<Node2D>();
|
|
if (!n)
|
|
return;
|
|
|
|
if (!n->is_inside_tree())
|
|
return;
|
|
|
|
//todo make faster
|
|
n->set_global_transform(get_global_transform());
|
|
|
|
}
|
|
|
|
void RemoteTransform2D::_notification(int p_what) {
|
|
|
|
switch(p_what) {
|
|
|
|
case NOTIFICATION_READY: {
|
|
|
|
_update_cache();
|
|
|
|
} break;
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (!is_inside_tree())
|
|
break;
|
|
|
|
if (cache) {
|
|
|
|
_update_remote();
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void RemoteTransform2D::set_remote_node(const NodePath& p_remote_node) {
|
|
|
|
remote_node=p_remote_node;
|
|
if (is_inside_tree())
|
|
_update_cache();
|
|
}
|
|
|
|
NodePath RemoteTransform2D::get_remote_node() const{
|
|
|
|
return remote_node;
|
|
}
|
|
|
|
|
|
void RemoteTransform2D::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_remote_node","path"),&RemoteTransform2D::set_remote_node);
|
|
ObjectTypeDB::bind_method(_MD("get_remote_node"),&RemoteTransform2D::get_remote_node);
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::NODE_PATH,"remote_path"),_SCS("set_remote_node"),_SCS("get_remote_node"));
|
|
}
|
|
|
|
RemoteTransform2D::RemoteTransform2D() {
|
|
|
|
cache=0;
|
|
|
|
}
|
|
|
|
|