godot/platform
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
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android Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
ios Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
linuxbsd Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
macos Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
uwp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
web Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
windows Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00