godot/drivers/gles3
Hugo Locurcio 2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
..
shaders New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_scene_gles3.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
rasterizer_scene_gles3.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
rasterizer_storage_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_storage_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00