godot/servers/rendering/renderer_rd
Hugo Locurcio 2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
..
forward_clustered Merge pull request #55656 from clayjohn/GLSL3-compiler 2022-01-12 11:33:48 +01:00
forward_mobile Merge pull request #55656 from clayjohn/GLSL3-compiler 2022-01-12 11:33:48 +01:00
shaders Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down 2022-01-05 10:51:19 +01:00
cluster_builder_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Fix cannot use gaussian blur error 2022-01-12 21:58:37 -08:00
effects_rd.h Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
pipeline_cache_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_canvas_render_rd.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_compositor_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_environment_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_environment_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_gi_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_gi_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_render_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_render_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_sky_rd.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_scene_sky_rd.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_storage_rd.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_storage_rd.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00