0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
/*************************************************************************/
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/* quick_open.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_QUICK_OPEN_H
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#define EDITOR_QUICK_OPEN_H
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#include "core/pair.h"
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#include "editor_file_system.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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class EditorQuickOpen : public ConfirmationDialog {
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GDCLASS(EditorQuickOpen, ConfirmationDialog);
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LineEdit *search_box;
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Tree *search_options;
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StringName base_type;
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StringName ei;
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StringName ot;
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bool add_directories;
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void _update_search();
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D>>> &list);
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Vector<Pair<String, Ref<Texture2D>>> _sort_fs(Vector<Pair<String, Ref<Texture2D>>> &list);
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float _path_cmp(String search, String path) const;
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void _confirmed();
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void _text_changed(const String &p_newtext);
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void _theme_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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StringName get_base_type() const;
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String get_selected() const;
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Vector<String> get_selected_files() const;
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void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_add_dirs = false, bool p_dontclear = false);
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EditorQuickOpen();
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};
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#endif // EDITOR_QUICK_OPEN_H
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