godot/servers
Rémi Verschelde 2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
..
audio Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_2d Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
physics_3d Merge pull request #51446 from nekomatata/fix-moving-platform-rotation 2021-08-09 23:20:44 +02:00
rendering Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
physics_server_2d.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
physics_server_3d.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
physics_server_3d.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer 2021-08-01 18:32:50 -05:00
rendering_server.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
text_server.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00