godot/modules/webxr
Rémi Verschelde 7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
..
doc_classes Fix typos with codespell 2022-02-11 09:50:59 +01:00
native Fix touch events when using smartphone AR with WebXR 2022-01-15 14:54:45 -06:00
SCsub Add support for WebXR 2021-01-04 17:01:42 -06:00
config.py Add support for WebXR 2021-01-04 17:01:42 -06:00
godot_webxr.h Fix touch events when using smartphone AR with WebXR 2022-01-15 14:54:45 -06:00
register_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
webxr_interface.cpp Fix touch events when using smartphone AR with WebXR 2022-01-15 14:54:45 -06:00
webxr_interface.h Fix touch events when using smartphone AR with WebXR 2022-01-15 14:54:45 -06:00
webxr_interface_js.cpp Make WebXR touch events proportional to render target size, not viewport 2022-01-25 16:48:34 -06:00
webxr_interface_js.h Fix touch events when using smartphone AR with WebXR 2022-01-15 14:54:45 -06:00