908 lines
26 KiB
C++
908 lines
26 KiB
C++
/**************************************************************************/
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/* compressed_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "compressed_texture.h"
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#include "scene/resources/bit_map.h"
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Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
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alpha_cache.unref();
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ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
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ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
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uint8_t header[4];
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f->get_buffer(header, 4);
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if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
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ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
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}
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uint32_t version = f->get_32();
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if (version > FORMAT_VERSION) {
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ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
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}
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r_width = f->get_32();
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r_height = f->get_32();
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uint32_t df = f->get_32(); //data format
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//skip reserved
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mipmap_limit = int(f->get_32());
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//reserved
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f->get_32();
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f->get_32();
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f->get_32();
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#ifdef TOOLS_ENABLED
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r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
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r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
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r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
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#else
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r_request_3d = false;
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r_request_roughness = false;
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r_request_normal = false;
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#endif
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if (!(df & FORMAT_BIT_STREAM)) {
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p_size_limit = 0;
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}
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image = load_image_from_file(f, p_size_limit);
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if (image.is_null() || image->is_empty()) {
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return ERR_CANT_OPEN;
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}
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return OK;
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}
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void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
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if (texture.is_valid()) {
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RenderingServer::get_singleton()->texture_set_path(texture, p_path);
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}
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Resource::set_path(p_path, p_take_over);
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}
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void CompressedTexture2D::_requested_3d(void *p_ud) {
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CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
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Ref<CompressedTexture2D> ctex(ct);
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ERR_FAIL_NULL(request_3d_callback);
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request_3d_callback(ctex);
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}
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void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
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CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
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Ref<CompressedTexture2D> ctex(ct);
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ERR_FAIL_NULL(request_roughness_callback);
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request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
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}
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void CompressedTexture2D::_requested_normal(void *p_ud) {
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CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
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Ref<CompressedTexture2D> ctex(ct);
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ERR_FAIL_NULL(request_normal_callback);
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request_normal_callback(ctex);
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}
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CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
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CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
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CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
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Image::Format CompressedTexture2D::get_format() const {
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return format;
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}
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Error CompressedTexture2D::load(const String &p_path) {
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int lw, lh;
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Ref<Image> image;
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image.instantiate();
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bool request_3d;
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bool request_normal;
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bool request_roughness;
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int mipmap_limit;
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Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit);
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if (err) {
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return err;
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}
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if (texture.is_valid()) {
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RID new_texture = RS::get_singleton()->texture_2d_create(image);
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RS::get_singleton()->texture_replace(texture, new_texture);
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} else {
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texture = RS::get_singleton()->texture_2d_create(image);
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}
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if (lw || lh) {
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RS::get_singleton()->texture_set_size_override(texture, lw, lh);
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}
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w = lw;
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h = lh;
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path_to_file = p_path;
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format = image->get_format();
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if (get_path().is_empty()) {
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//temporarily set path if no path set for resource, helps find errors
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RenderingServer::get_singleton()->texture_set_path(texture, p_path);
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}
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#ifdef TOOLS_ENABLED
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if (request_3d) {
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//print_line("request detect 3D at " + p_path);
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RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
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} else {
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//print_line("not requesting detect 3D at " + p_path);
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RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
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}
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if (request_roughness) {
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//print_line("request detect srgb at " + p_path);
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RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
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} else {
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//print_line("not requesting detect srgb at " + p_path);
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RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr);
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}
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if (request_normal) {
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//print_line("request detect srgb at " + p_path);
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RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
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} else {
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//print_line("not requesting detect normal at " + p_path);
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RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
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}
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#endif
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notify_property_list_changed();
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emit_changed();
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return OK;
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}
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String CompressedTexture2D::get_load_path() const {
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return path_to_file;
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}
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int CompressedTexture2D::get_width() const {
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return w;
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}
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int CompressedTexture2D::get_height() const {
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return h;
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}
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RID CompressedTexture2D::get_rid() const {
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if (!texture.is_valid()) {
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texture = RS::get_singleton()->texture_2d_placeholder_create();
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}
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return texture;
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}
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void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
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if ((w | h) == 0) {
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return;
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}
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RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
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}
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void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
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if ((w | h) == 0) {
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return;
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}
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RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
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}
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void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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if ((w | h) == 0) {
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return;
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}
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
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}
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bool CompressedTexture2D::has_alpha() const {
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return false;
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}
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Ref<Image> CompressedTexture2D::get_image() const {
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if (texture.is_valid()) {
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return RS::get_singleton()->texture_2d_get(texture);
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} else {
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return Ref<Image>();
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}
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}
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bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
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if (!alpha_cache.is_valid()) {
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Ref<Image> img = get_image();
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if (img.is_valid()) {
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if (img->is_compressed()) { //must decompress, if compressed
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Ref<Image> decom = img->duplicate();
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decom->decompress();
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img = decom;
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}
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alpha_cache.instantiate();
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alpha_cache->create_from_image_alpha(img);
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}
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}
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if (alpha_cache.is_valid()) {
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int aw = int(alpha_cache->get_size().width);
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int ah = int(alpha_cache->get_size().height);
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if (aw == 0 || ah == 0) {
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return true;
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}
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int x = p_x * aw / w;
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int y = p_y * ah / h;
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x = CLAMP(x, 0, aw);
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y = CLAMP(y, 0, ah);
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return alpha_cache->get_bit(x, y);
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}
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return true;
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}
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void CompressedTexture2D::reload_from_file() {
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String path = get_path();
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if (!path.is_resource_file()) {
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return;
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}
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path = ResourceLoader::path_remap(path); //remap for translation
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path = ResourceLoader::import_remap(path); //remap for import
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if (!path.is_resource_file()) {
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return;
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}
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load(path);
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}
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void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
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}
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Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {
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uint32_t data_format = f->get_32();
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uint32_t w = f->get_16();
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uint32_t h = f->get_16();
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uint32_t mipmaps = f->get_32();
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Image::Format format = Image::Format(f->get_32());
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if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
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//look for a PNG or WebP file inside
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int sw = w;
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int sh = h;
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//mipmaps need to be read independently, they will be later combined
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Vector<Ref<Image>> mipmap_images;
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uint64_t total_size = 0;
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bool first = true;
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for (uint32_t i = 0; i < mipmaps + 1; i++) {
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uint32_t size = f->get_32();
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if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
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//can't load this due to size limit
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sw = MAX(sw >> 1, 1);
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sh = MAX(sh >> 1, 1);
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f->seek(f->get_position() + size);
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continue;
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}
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Vector<uint8_t> pv;
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pv.resize(size);
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{
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uint8_t *wr = pv.ptrw();
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f->get_buffer(wr, size);
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}
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Ref<Image> img;
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if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
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img = Image::png_unpacker(pv);
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} else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
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img = Image::webp_unpacker(pv);
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}
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if (img.is_null() || img->is_empty()) {
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ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
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}
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if (first) {
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//format will actually be the format of the first image,
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//as it may have changed on compression
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format = img->get_format();
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first = false;
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} else if (img->get_format() != format) {
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img->convert(format); //all needs to be the same format
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}
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total_size += img->get_data().size();
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mipmap_images.push_back(img);
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sw = MAX(sw >> 1, 1);
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sh = MAX(sh >> 1, 1);
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}
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//print_line("mipmap read total: " + itos(mipmap_images.size()));
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Ref<Image> image;
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image.instantiate();
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if (mipmap_images.size() == 1) {
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//only one image (which will most likely be the case anyway for this format)
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image = mipmap_images[0];
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return image;
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} else {
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//rarer use case, but needs to be supported
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Vector<uint8_t> img_data;
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img_data.resize(total_size);
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{
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uint8_t *wr = img_data.ptrw();
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int ofs = 0;
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for (int i = 0; i < mipmap_images.size(); i++) {
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Vector<uint8_t> id = mipmap_images[i]->get_data();
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int len = id.size();
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const uint8_t *r = id.ptr();
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memcpy(&wr[ofs], r, len);
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ofs += len;
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}
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}
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image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data);
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return image;
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}
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} else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
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int sw = w;
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int sh = h;
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uint32_t size = f->get_32();
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if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
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//can't load this due to size limit
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sw = MAX(sw >> 1, 1);
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sh = MAX(sh >> 1, 1);
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f->seek(f->get_position() + size);
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return Ref<Image>();
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}
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Vector<uint8_t> pv;
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pv.resize(size);
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{
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uint8_t *wr = pv.ptrw();
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f->get_buffer(wr, size);
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}
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Ref<Image> img;
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img = Image::basis_universal_unpacker(pv);
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if (img.is_null() || img->is_empty()) {
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ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
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}
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format = img->get_format();
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sw = MAX(sw >> 1, 1);
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sh = MAX(sh >> 1, 1);
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return img;
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} else if (data_format == DATA_FORMAT_IMAGE) {
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int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
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for (uint32_t i = 0; i < mipmaps + 1; i++) {
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int tw, th;
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int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
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if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
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if (ofs) {
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f->seek(f->get_position() + ofs);
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}
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continue; //oops, size limit enforced, go to next
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}
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Vector<uint8_t> data;
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data.resize(size - ofs);
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{
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uint8_t *wr = data.ptrw();
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f->get_buffer(wr, data.size());
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}
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Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
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return image;
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}
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}
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return Ref<Image>();
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}
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void CompressedTexture2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
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ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
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}
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CompressedTexture2D::CompressedTexture2D() {}
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CompressedTexture2D::~CompressedTexture2D() {
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if (texture.is_valid()) {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(texture);
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}
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}
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Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<CompressedTexture2D> st;
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st.instantiate();
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Error err = st->load(p_path);
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if (r_error) {
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*r_error = err;
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}
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if (err != OK) {
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return Ref<Resource>();
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}
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return st;
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}
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void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("ctex");
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|
}
|
|
|
|
bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
|
|
return p_type == "CompressedTexture2D";
|
|
}
|
|
|
|
String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
|
|
if (p_path.get_extension().to_lower() == "ctex") {
|
|
return "CompressedTexture2D";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
|
|
if (texture.is_valid()) {
|
|
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
|
|
}
|
|
|
|
Resource::set_path(p_path, p_take_over);
|
|
}
|
|
|
|
Image::Format CompressedTexture3D::get_format() const {
|
|
return format;
|
|
}
|
|
|
|
Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
|
|
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
|
|
|
|
uint8_t header[4];
|
|
f->get_buffer(header, 4);
|
|
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
|
|
|
|
//stored as compressed textures (used for lossless and lossy compression)
|
|
uint32_t version = f->get_32();
|
|
|
|
if (version > FORMAT_VERSION) {
|
|
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
|
|
}
|
|
|
|
r_depth = f->get_32(); //depth
|
|
f->get_32(); //ignored (mode)
|
|
f->get_32(); // ignored (data format)
|
|
|
|
f->get_32(); //ignored
|
|
int mipmap_count = f->get_32();
|
|
f->get_32(); //ignored
|
|
f->get_32(); //ignored
|
|
|
|
r_mipmaps = mipmap_count != 0;
|
|
|
|
r_data.clear();
|
|
|
|
for (int i = 0; i < (r_depth + mipmap_count); i++) {
|
|
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
|
|
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
|
|
if (i == 0) {
|
|
r_format = image->get_format();
|
|
r_width = image->get_width();
|
|
r_height = image->get_height();
|
|
}
|
|
r_data.push_back(image);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error CompressedTexture3D::load(const String &p_path) {
|
|
Vector<Ref<Image>> data;
|
|
|
|
int tw, th, td;
|
|
Image::Format tfmt;
|
|
bool tmm;
|
|
|
|
Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
|
|
if (err) {
|
|
return err;
|
|
}
|
|
|
|
if (texture.is_valid()) {
|
|
RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
|
|
RS::get_singleton()->texture_replace(texture, new_texture);
|
|
} else {
|
|
texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
|
|
}
|
|
|
|
w = tw;
|
|
h = th;
|
|
d = td;
|
|
mipmaps = tmm;
|
|
format = tfmt;
|
|
|
|
path_to_file = p_path;
|
|
|
|
if (get_path().is_empty()) {
|
|
//temporarily set path if no path set for resource, helps find errors
|
|
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
|
|
}
|
|
|
|
notify_property_list_changed();
|
|
emit_changed();
|
|
return OK;
|
|
}
|
|
|
|
String CompressedTexture3D::get_load_path() const {
|
|
return path_to_file;
|
|
}
|
|
|
|
int CompressedTexture3D::get_width() const {
|
|
return w;
|
|
}
|
|
|
|
int CompressedTexture3D::get_height() const {
|
|
return h;
|
|
}
|
|
|
|
int CompressedTexture3D::get_depth() const {
|
|
return d;
|
|
}
|
|
|
|
bool CompressedTexture3D::has_mipmaps() const {
|
|
return mipmaps;
|
|
}
|
|
|
|
RID CompressedTexture3D::get_rid() const {
|
|
if (!texture.is_valid()) {
|
|
texture = RS::get_singleton()->texture_3d_placeholder_create();
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
Vector<Ref<Image>> CompressedTexture3D::get_data() const {
|
|
if (texture.is_valid()) {
|
|
return RS::get_singleton()->texture_3d_get(texture);
|
|
} else {
|
|
return Vector<Ref<Image>>();
|
|
}
|
|
}
|
|
|
|
void CompressedTexture3D::reload_from_file() {
|
|
String path = get_path();
|
|
if (!path.is_resource_file()) {
|
|
return;
|
|
}
|
|
|
|
path = ResourceLoader::path_remap(path); //remap for translation
|
|
path = ResourceLoader::import_remap(path); //remap for import
|
|
if (!path.is_resource_file()) {
|
|
return;
|
|
}
|
|
|
|
load(path);
|
|
}
|
|
|
|
void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
|
|
}
|
|
|
|
void CompressedTexture3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
|
|
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
|
|
}
|
|
|
|
CompressedTexture3D::CompressedTexture3D() {}
|
|
|
|
CompressedTexture3D::~CompressedTexture3D() {
|
|
if (texture.is_valid()) {
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
RS::get_singleton()->free(texture);
|
|
}
|
|
}
|
|
|
|
Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
|
Ref<CompressedTexture3D> st;
|
|
st.instantiate();
|
|
Error err = st->load(p_path);
|
|
if (r_error) {
|
|
*r_error = err;
|
|
}
|
|
if (err != OK) {
|
|
return Ref<Resource>();
|
|
}
|
|
|
|
return st;
|
|
}
|
|
|
|
void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("ctex3d");
|
|
}
|
|
|
|
bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
|
|
return p_type == "CompressedTexture3D";
|
|
}
|
|
|
|
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
|
|
if (p_path.get_extension().to_lower() == "ctex3d") {
|
|
return "CompressedTexture3D";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
|
|
if (texture.is_valid()) {
|
|
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
|
|
}
|
|
|
|
Resource::set_path(p_path, p_take_over);
|
|
}
|
|
|
|
Image::Format CompressedTextureLayered::get_format() const {
|
|
return format;
|
|
}
|
|
|
|
Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
|
|
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
|
|
|
|
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
|
|
|
|
uint8_t header[4];
|
|
f->get_buffer(header, 4);
|
|
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
|
|
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
|
|
}
|
|
|
|
uint32_t version = f->get_32();
|
|
|
|
if (version > FORMAT_VERSION) {
|
|
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
|
|
}
|
|
|
|
uint32_t layer_count = f->get_32(); //layer count
|
|
uint32_t type = f->get_32(); //layer count
|
|
ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
|
|
|
|
uint32_t df = f->get_32(); //data format
|
|
mipmap_limit = int(f->get_32());
|
|
//reserved
|
|
f->get_32();
|
|
f->get_32();
|
|
f->get_32();
|
|
|
|
if (!(df & FORMAT_BIT_STREAM)) {
|
|
p_size_limit = 0;
|
|
}
|
|
|
|
images.resize(layer_count);
|
|
|
|
for (uint32_t i = 0; i < layer_count; i++) {
|
|
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
|
|
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
|
|
images.write[i] = image;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error CompressedTextureLayered::load(const String &p_path) {
|
|
Vector<Ref<Image>> images;
|
|
|
|
int mipmap_limit;
|
|
|
|
Error err = _load_data(p_path, images, mipmap_limit);
|
|
if (err) {
|
|
return err;
|
|
}
|
|
|
|
if (texture.is_valid()) {
|
|
RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
|
|
RS::get_singleton()->texture_replace(texture, new_texture);
|
|
} else {
|
|
texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
|
|
}
|
|
|
|
w = images[0]->get_width();
|
|
h = images[0]->get_height();
|
|
mipmaps = images[0]->has_mipmaps();
|
|
format = images[0]->get_format();
|
|
layers = images.size();
|
|
|
|
path_to_file = p_path;
|
|
|
|
if (get_path().is_empty()) {
|
|
//temporarily set path if no path set for resource, helps find errors
|
|
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
|
|
}
|
|
|
|
notify_property_list_changed();
|
|
emit_changed();
|
|
return OK;
|
|
}
|
|
|
|
String CompressedTextureLayered::get_load_path() const {
|
|
return path_to_file;
|
|
}
|
|
|
|
int CompressedTextureLayered::get_width() const {
|
|
return w;
|
|
}
|
|
|
|
int CompressedTextureLayered::get_height() const {
|
|
return h;
|
|
}
|
|
|
|
int CompressedTextureLayered::get_layers() const {
|
|
return layers;
|
|
}
|
|
|
|
bool CompressedTextureLayered::has_mipmaps() const {
|
|
return mipmaps;
|
|
}
|
|
|
|
TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
|
|
return layered_type;
|
|
}
|
|
|
|
RID CompressedTextureLayered::get_rid() const {
|
|
if (!texture.is_valid()) {
|
|
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
|
|
if (texture.is_valid()) {
|
|
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
|
|
} else {
|
|
return Ref<Image>();
|
|
}
|
|
}
|
|
|
|
void CompressedTextureLayered::reload_from_file() {
|
|
String path = get_path();
|
|
if (!path.is_resource_file()) {
|
|
return;
|
|
}
|
|
|
|
path = ResourceLoader::path_remap(path); //remap for translation
|
|
path = ResourceLoader::import_remap(path); //remap for import
|
|
if (!path.is_resource_file()) {
|
|
return;
|
|
}
|
|
|
|
load(path);
|
|
}
|
|
|
|
void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
|
|
}
|
|
|
|
void CompressedTextureLayered::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
|
|
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
|
|
}
|
|
|
|
CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
|
|
layered_type = p_type;
|
|
}
|
|
|
|
CompressedTextureLayered::~CompressedTextureLayered() {
|
|
if (texture.is_valid()) {
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
RS::get_singleton()->free(texture);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
|
|
Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
|
Ref<CompressedTextureLayered> ct;
|
|
if (p_path.get_extension().to_lower() == "ctexarray") {
|
|
Ref<CompressedTexture2DArray> c;
|
|
c.instantiate();
|
|
ct = c;
|
|
} else if (p_path.get_extension().to_lower() == "ccube") {
|
|
Ref<CompressedCubemap> c;
|
|
c.instantiate();
|
|
ct = c;
|
|
} else if (p_path.get_extension().to_lower() == "ccubearray") {
|
|
Ref<CompressedCubemapArray> c;
|
|
c.instantiate();
|
|
ct = c;
|
|
} else {
|
|
if (r_error) {
|
|
*r_error = ERR_FILE_UNRECOGNIZED;
|
|
}
|
|
return Ref<Resource>();
|
|
}
|
|
Error err = ct->load(p_path);
|
|
if (r_error) {
|
|
*r_error = err;
|
|
}
|
|
if (err != OK) {
|
|
return Ref<Resource>();
|
|
}
|
|
|
|
return ct;
|
|
}
|
|
|
|
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("ctexarray");
|
|
p_extensions->push_back("ccube");
|
|
p_extensions->push_back("ccubearray");
|
|
}
|
|
|
|
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
|
|
return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
|
|
}
|
|
|
|
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
|
|
if (p_path.get_extension().to_lower() == "ctexarray") {
|
|
return "CompressedTexture2DArray";
|
|
}
|
|
if (p_path.get_extension().to_lower() == "ccube") {
|
|
return "CompressedCubemap";
|
|
}
|
|
if (p_path.get_extension().to_lower() == "ccubearray") {
|
|
return "CompressedCubemapArray";
|
|
}
|
|
return "";
|
|
}
|