163 lines
6.2 KiB
C++
163 lines
6.2 KiB
C++
/**************************************************************************/
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/* skin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "skin.h"
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void Skin::set_bind_count(int p_size) {
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ERR_FAIL_COND(p_size < 0);
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binds.resize(p_size);
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binds_ptr = binds.ptrw();
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bind_count = p_size;
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emit_changed();
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}
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void Skin::add_bind(int p_bone, const Transform3D &p_pose) {
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uint32_t index = bind_count;
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set_bind_count(bind_count + 1);
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set_bind_bone(index, p_bone);
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set_bind_pose(index, p_pose);
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}
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void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) {
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uint32_t index = bind_count;
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set_bind_count(bind_count + 1);
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set_bind_name(index, p_name);
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set_bind_pose(index, p_pose);
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}
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void Skin::set_bind_name(int p_index, const StringName &p_name) {
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ERR_FAIL_INDEX(p_index, bind_count);
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bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName());
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binds_ptr[p_index].name = p_name;
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emit_changed();
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if (notify_change) {
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notify_property_list_changed();
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}
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}
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void Skin::set_bind_bone(int p_index, int p_bone) {
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ERR_FAIL_INDEX(p_index, bind_count);
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binds_ptr[p_index].bone = p_bone;
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emit_changed();
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}
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void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) {
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ERR_FAIL_INDEX(p_index, bind_count);
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binds_ptr[p_index].pose = p_pose;
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emit_changed();
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}
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void Skin::clear_binds() {
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binds.clear();
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binds_ptr = nullptr;
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bind_count = 0;
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emit_changed();
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}
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void Skin::reset_state() {
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clear_binds();
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}
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bool Skin::_set(const StringName &p_name, const Variant &p_value) {
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String prop_name = p_name;
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if (prop_name == "bind_count") {
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set_bind_count(p_value);
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return true;
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} else if (prop_name.begins_with("bind/")) {
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int index = prop_name.get_slicec('/', 1).to_int();
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String what = prop_name.get_slicec('/', 2);
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if (what == "bone") {
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set_bind_bone(index, p_value);
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return true;
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} else if (what == "name") {
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set_bind_name(index, p_value);
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return true;
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} else if (what == "pose") {
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set_bind_pose(index, p_value);
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return true;
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}
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}
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return false;
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}
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bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
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String prop_name = p_name;
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if (prop_name == "bind_count") {
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r_ret = get_bind_count();
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return true;
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} else if (prop_name.begins_with("bind/")) {
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int index = prop_name.get_slicec('/', 1).to_int();
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String what = prop_name.get_slicec('/', 2);
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if (what == "bone") {
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r_ret = get_bind_bone(index);
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return true;
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} else if (what == "name") {
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r_ret = get_bind_name(index);
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return true;
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} else if (what == "pose") {
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r_ret = get_bind_pose(index);
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return true;
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}
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}
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return false;
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}
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void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::INT, PNAME("bind_count"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
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for (int i = 0; i < get_bind_count(); i++) {
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const String prefix = vformat("%s/%d/", PNAME("bind"), i);
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, prefix + PNAME("name")));
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p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("bone"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prefix + PNAME("pose")));
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}
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}
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void Skin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count);
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ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count);
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ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind);
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ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind);
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ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
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ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
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ClassDB::bind_method(D_METHOD("set_bind_name", "bind_index", "name"), &Skin::set_bind_name);
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ClassDB::bind_method(D_METHOD("get_bind_name", "bind_index"), &Skin::get_bind_name);
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ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone);
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ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone);
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ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds);
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}
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Skin::Skin() {
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}
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