2e6a4aea99
Calculating the width for 100 items takes a millisecond in a debug build on an i7-6700K. It's likely that the editor can remain smooth even with 1,000 items, especially in a release build. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |