godot/scene
Hugo Locurcio 2e6a4aea99
Allow more items in automatic width calculation for TextEdit completion
Calculating the width for 100 items takes a millisecond in
a debug build on an i7-6700K. It's likely that the editor can remain
smooth even with 1,000 items, especially in a release build.
2021-06-08 16:21:39 +02:00
..
2d Uncap the range for gravity and change the slider hints 2021-06-03 02:08:57 +02:00
3d Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 09:50:47 +01:00
animation Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start 2021-06-03 11:16:08 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2 2021-05-14 10:23:27 +02:00
gui Allow more items in automatic width calculation for TextEdit completion 2021-06-08 16:21:39 +02:00
main [Net] Fix HTTPRquest store_buffer error. 2021-06-01 12:53:31 +02:00
resources Merge pull request #49377 from Calinou/readd-dynamicfont-kerning 2021-06-07 14:30:44 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00