godot/servers
2019-02-16 10:07:27 -03:00
..
arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics Fix typos with codespell 2019-02-13 09:23:29 +01:00
physics_2d Make ray shapes not work with OWC. They don't make practical sense together. Closes #25532 2019-02-16 10:07:27 -03:00
visual Fix typos with codespell 2019-02-13 09:23:29 +01:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
audio_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.cpp doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
physics_2d_server.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
physics_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_server_types.cpp Revert " Deprecated Godot 3D physics engine" 2019-01-28 16:51:03 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp Add "Apple" to the list of GPU vendors where depth prepass is disabled. 2019-01-25 11:48:28 -03:00
visual_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00