..
animation_player_editor_plugin.cpp
Animation Editor: Fix trying to stop playback without player.
2017-07-01 20:26:41 +02:00
animation_player_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
animation_tree_editor_plugin.cpp
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
animation_tree_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
baked_light_baker_cmpxchg.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_baker.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_baker.h
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
baked_light_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
canvas_item_editor_plugin.cpp
Fix wrong cast to Node2D instead of Control
2017-07-08 09:42:48 +02:00
canvas_item_editor_plugin.h
Ability to set rotation and scaling pivot for controls.
2017-07-06 17:42:44 -03:00
collision_polygon_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
collision_polygon_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
collision_polygon_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_polygon_editor_plugin.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_shape_2d_editor_plugin.cpp
InputEvent: Renamed "pos" property to "position"
2017-06-03 11:26:39 +02:00
collision_shape_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
cube_grid_theme_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
curve_editor_plugin.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
curve_editor_plugin.h
Added Curve preview thumbnail
2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
editor_preview_plugins.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
gradient_editor_plugin.cpp
GradientTexture now uses a Gradient
2017-06-24 21:50:44 +02:00
gradient_editor_plugin.h
GradientTexture now uses a Gradient
2017-06-24 21:50:44 +02:00
item_list_editor_plugin.cpp
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
item_list_editor_plugin.h
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
light_occluder_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
light_occluder_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
line_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
line_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
material_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
material_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
mesh_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_instance_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
mesh_instance_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation_polygon_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
navigation_polygon_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
particles_2d_editor_plugin.cpp
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
particles_2d_editor_plugin.h
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
particles_editor_plugin.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
particles_editor_plugin.h
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
path_2d_editor_plugin.cpp
Some more typo fixes for "threshold"
2017-07-15 12:01:46 +02:00
path_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
path_editor_plugin.cpp
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
path_editor_plugin.h
Applied clang-format.
2017-05-25 10:12:05 -05:00
polygon_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
polygon_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
rich_text_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
sample_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
sample_library_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
sample_player_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp
Ability to toggle script panel visibility
2017-07-10 14:25:06 +02:00
script_editor_plugin.h
Ability to toggle script panel visibility
2017-07-10 14:25:06 +02:00
script_text_editor.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
script_text_editor.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
SCsub
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
shader_editor_plugin.cpp
highlight the correct error line in shader editor
2017-06-21 21:09:41 +01:00
shader_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_graph_editor_plugin.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
shader_graph_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
spatial_editor_plugin.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
sprite_frames_editor_plugin.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
sprite_frames_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
stream_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
stream_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp
Added Curve resource
2017-06-24 01:01:36 +02:00
texture_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
texture_region_editor_plugin.cpp
Fix regresion on Texture Region Editor Plugin. Fixes#9282
2017-06-20 16:05:36 -03:00
texture_region_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
theme_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
theme_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
tile_map_editor_plugin.cpp
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
tile_map_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
tile_set_editor_plugin.cpp
Readd tilemap's shape_transform and bugfixes
2017-07-01 20:56:51 +03:00
tile_set_editor_plugin.h
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00